Two people are lost in the desert. Will they survive the wilderness?

More information

Published1 year ago
StatusIn development
TagsBoss battle, City Builder, Dragons, Ludum Dare 34, Minimalist, Pixel Art, Roguelike, Strategy RPG, Survival, Tower Defense
Average durationA few minutes
InputsKeyboard, Mouse, Smartphone
Player countSingleplayer


Log in with your account to leave a comment.

I know that you havent really done anything for almost a year, but I would love to see this concept fleshed out more, its very fun, and I would definitely be willing to buy a full fledged game like this.

Is there only supposed to be text right now, because that is all I see, and I've tried playing through twice.

very cool! really good game mechanics and interesting to see what you achieved with just two choices! how can i save the blossom merchants? or is there a bug, because i think they were still alive in the end...


Beat the dragon at first gameplay :) Really liked how is mixed the game mechanics with the narrative.

Looks totally bugged to me. No graphisms, just a grey circle and text. And only the options on the left are visible. :/

(I'm on Firefox)

(Edited 1 time)

Ok, so I fixed something. Don't know if it works for you now?

(Edited 1 time) (+1)

Had a real problem with the RNG. I would build up A LOT of food but I could never use it before the travellers left because my guy would just goto farms and shelters that already had a person in them and after they left I would lose all my food. It was quite frustrating.

The game is fantastic though, it is a lot of fun and impressive for such a short amount of time to make it in.


I loved the way you managed to do BOTH themes really well, and i like the thought that a simple decision of this or that can affect life or death of a whole town.

The lack of audio reminds me of text games like Zork and in my opinion adds to the attmosphere.

I lasted 503 days, amazing work :D


Really like the growth and systems in play. Especially with towers and statues.